Superficial Candle



Modeling in Maya,  3D resing printing in the FabLab at UNR, Simple circuit design,  sample render in Adobe Dimension

What is this piece about?

My first time modeling a 3D object in Maya was this project, and I thought a candle would be interesting for the idea of illumination because it would not be conventionally functioning. The lighting focus, rather than being from the wick itself, comes from an angle that showcases the subject from the inside out. For illumination we were given LEDs, but I added a breadboard with simple circuitry to give the candle an artificial lean due to its beginnings on digital software.  


Superficial Candle Design Process:


  1. Used the cylinder shape in Maya to created candle shape.
  2. Used smoothing tools in maya to create curvature of a melted candle.
  3. Drip on the side of the candle was created using extrusion and smoothing tools. 
  4. Wick of the candle was created sizing down and stretching another cylinder.
  5. A small channel was modeled into the candle to fit a 6mm LED for illumination.
  6. Sent in files for 3D printing at the FabLab and collected to sand and polish.
  7. Built a simple circuit on a breadboard for aesthetic purposes and added more LEDs to bounce light off of the “natural” curvature on the candle.